Renting is time rather than an outcome. You book a vetted player for a block of hours and they spend it on whatever you point them at: pushing a stubborn objective, carrying a squad, farming a specific unlock, or teaching you the thing you keep dying to. Nothing is promised as a deliverable, because what you are buying is the hours.
There are two ways to run it. In a party you keep your own login and play alongside the booster, which is the option to pick if you want to be there or if handing over an account is a non-starter for you. On a shared session they play the account for you while you do something else. The rate is per hour either way, and adding more boosters raises it by the percentage shown on each option.
Set the number of boosters and the length of the booking in the panel above and the total resolves immediately. The minimum and maximum booking lengths are shown on the control rather than buried in terms, and there is no package you have to buy into.
A rental is scheduled rather than queued, so it is agreed with your booster in the order chat before it starts. If a session cannot start when it was agreed, it is rescheduled or refunded; it does not quietly become a different session later that week. Request a specific booster from the dropdown if you have worked with one before, at no extra cost.
A party rental needs nothing but your in-game name and a time you can both make. A shared session needs a login, held under the same rules as every other order: encrypted at rest, one assigned booster, every read logged, deleted when the order closes. Appear offline is available on shared sessions if you would rather your friends list did not see it.
Rented time is refunded by the hour. If a booked block is not played, it is returned in full; if it is cut short, the unplayed part is returned. Because the deliverable is time and not a result, a rental is never marked complete on the grounds that the booster tried.