Every unit of WARDOGS cash we deliver was earned in normal matches. We do not touch duplication glitches, exploited economies or currency bought in from a third party, and the reason is self-interested as well as ethical: duped balances are reversible, and when a studio rolls one back it takes the balance and frequently the account with it. You would lose both, and we would lose the order to a chargeback.
Buy cash when what you want is choice. Levels unlock a fixed ladder; a balance lets you buy the specific weapon, attachment or vehicle you actually want, in whatever order you want it. If the unlocks themselves are gated behind class rank rather than price, a leveling order is the one that gets you there.
Cash is sold in fixed increments rather than as a free-text amount, and the step size, the floor and the ceiling are all shown on the slider above. Fixed steps exist because an in-game handover has to look like an ordinary transfer between two players, and an oddly precise figure is exactly what does not.
Pick your amount and the price is on screen before you pay, with no quote step. Delivery is either played straight onto your own account or handed over in game depending on the option you choose at checkout, and the amount that lands in your balance is the amount you bought.
An in-game handover needs nothing from you except being online to receive it at an agreed time. Account-shared farming needs a login, which is encrypted, restricted to the assigned booster, access logged, and destroyed at completion. Choose whichever you are comfortable with; the price is the same either way.
A cash order is measured in a number, which makes it the easiest kind to settle. If part of the amount arrives and the rest does not by the window you agreed, you are refunded the shortfall, calculated from the delivered balance. Nothing here depends on a support agent believing you.