Which Wardogs class should you level first?

· 6 min read · Dogboosting Operations

If you mostly play solo, level a self-sufficient class first. If you mostly play with a regular group, level the role your group is missing. That single question settles it more reliably than any tier list, because a class that is strong in a coordinated team can be miserable alone, and the reverse.

Wardogs has six classes: Assault, Pilot, Support, Driver, Medic and Recon. What follows is how they differ in the way that matters for a first climb, which is not the same as how they rank at maximum level.

The solo case

Levelling alone rewards classes that can create their own openings and survive their own mistakes. You want damage you control, sustain that does not depend on anyone else, and as little setup per engagement as possible. Anything whose strength is amplifying a teammate spends a solo climb with half its kit switched off.

The trap here is picking a support-shaped class because it looks strong in videos. Those videos are recorded in coordinated groups.

The group case

If you have a regular group, the fastest thing you can do is fill the gap. A group waiting on a role clears less content per hour than a group with one of everything, and that difference compounds across a climb. Ask what your group ends up short of most evenings and level that.

Vehicle roles deserve a specific mention. Driver and Pilot are force multipliers when someone in the group can crew with you, and considerably less useful when nobody can. If your group already has one, a second is not the gap.

What to consider before committing

  • How much you enjoy it. A climb is measured in weeks. The class you enjoy is the class you will still be playing in week three, which beats the class that is theoretically two percent faster.
  • What your group lacks. Covered above, and it matters more than any individual class strength.
  • Whether you want to play vehicles at all. Driver and Pilot are a different game from the infantry classes. Try one before committing a climb to it.
  • Whether you plan to level more than one. Most people eventually do. Which one is first matters less if the second is coming anyway.

Why tier lists mislead on a first climb

Tier lists are almost always written about maximum-level play, with a full kit, in organised groups, by people who have already mastered the class. Almost none of that describes your first climb. A class that ranks highly because of what it does at level 50 can spend the first thirty levels without the tools that earn it the ranking, and you will feel every one of those levels.

The other thing tier lists cannot account for is you. Aim, patience, whether you like being at the front or the back, whether you would rather solve a fight or out-sustain it: these decide more about your climb speed than a class placement does. A class you play well is faster than a stronger class you play badly, and by a much wider margin than most lists suggest.

Use tier lists to rule out nothing and to understand what a class eventually becomes. Use a few hours of actually playing it to decide what to commit weeks to.

Second and third classes are a different problem

The first climb teaches you the game. The second and third are pure repetition of content you have already cleared, with none of the discovery, and that is where people stall. It is also why alt levelling is the most common boost we are asked for, well ahead of first characters.

Our Wardogs leveling service covers all six classes and any range up to 50, so a second class can be taken from wherever you abandoned it rather than from scratch. If you want several classes and a set of gear together, the starter bundles list exactly what each tier includes before you buy.

The short version

  1. Play mostly solo? Pick a self-sufficient class you enjoy.
  2. Play mostly grouped? Fill the role your group is short of.
  3. Unsure? Play a few hours on two of them before committing weeks to one.
  4. Already know you want more than one? Level the one you enjoy first, because the later climbs are the ones that need motivation.

Frequently asked

What is the best class to level first in Wardogs?

It depends on how you play. Solo players should pick a self-sufficient class that can create and survive its own engagements. Players with a regular group should level whichever role the group is most often missing, because that does more for clear speed than any individual class strength.

How many classes are there in Wardogs?

Six: Assault, Pilot, Support, Driver, Medic and Recon. All six can be levelled to 50, and all six are covered by our leveling service.

Should I level a vehicle class first?

Only if you enjoy vehicle play and have someone to crew with. Driver and Pilot are strong with a group that can fill the other seats and noticeably weaker without one. Try a few hours before committing a full climb.

Is levelling a second class faster than the first?

Mechanically it is usually similar, but it feels much slower because the content is no longer new. That is why alt levelling is the most common boost we are asked for.

Related services

More guides